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hiew Yeen Hao

Programmer / Artist

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About me -:

Initially, I started with architecture then I moved into 3D Arts, UIUX web design and as well as animation. I have a strong passion for arts and design, I admire creations that have emotional depth and environmental story telling - when the story tells itself using actions, environments, characters and death - I think its inexplicably beautiful.


I treat my spaces and scenes like a canvas or rather an experience, that the user or visitor can traverse a sort of world that the player can dive into. I like when a player decides to make sense of things themselves, to logically piece together a story from my messy canvas as if I create the blocks and the player decides how they want to place them.


Sometimes I let my curiosity drive experimentation across the mediums: 3D modeling, visual design, interactive systems, motion, and occasionally sound and music. The process of turning abstract ideas into tangible experiences where watching something imagined slowly take form it remains the most rewarding part of creating.

Right now, the focus is on deepening craft and building work that feels intentional and lasting. Spending time refining 3D workflows, strengthening visual design fundamentals, and exploring how interaction, motion, and storytelling can exist together as one seamless experience. Less about chasing trends, more about building skills that hold up over time.

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This website was planned and designed by students of University of Wollongong Malaysia

An independent digital storefront created by students and indie developers to publish, discover, and support original games.


Our platform exists to lower the barrier between creators and players, giving small teams and first-time developers the same stage as anyone else. We focus on community-driven curation, fair visibility, and direct support for emerging talent.


From experimental prototypes to full releases, every game here represents creativity without compromise.


Made truly by players for players.

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